Play music/audio stored in assets files (simultaneously) directly from Flutter

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Music Playback

🎧 assets_audio_player 🔊

Play music/audio stored in assets files (simultaneously) directly from Flutter (android / ios / web / macos).

You can also use play audio files from network using their url, radios/livestream and local files

Notification can be displayed on Android & iOS, and bluetooth actions are handled

flutter:
  assets:
    - assets/audios/
AssetsAudioPlayer.newPlayer().open(
    Audio("assets/audios/song1.mp3"),
    autoPlay: true,
    showNotification: true,
);
Music Playback
Music Playback

📥 Import

dependencies:
  assets_audio_player: ^3.0.3+1
  
or

assets_audio_player:
git:
url: https://github.com/florent37/Flutter-AssetsAudioPlayer.git
ref: master

ref can be latest commit id. 

Works with flutter: ">=1.12.13+hotfix.6 <2.0.0", be sure to upgrade your sdk

Audio SourceAndroidiOSWebMacOS
🗄️ Asset file (asset path)
🌐 Network file (url)
📁 Local file (path)
📻 Network LiveStream / radio (url)
(Default, HLS, Dash, SmoothStream)
FeatureAndroidiOSWebMacOS
🎶 Multiple players
💽 Open Playlist
💬System notification🚫🚫
🎧 Bluetooth actions🚫🚫
🔕 Respect System silent mode🚫🚫
📞 Pause on phone call🚫🚫
CommandsAndroidiOSWebMacOS
▶ Play
⏸ Pause
⏹ Stop
⏩ Seek(position)
⏪⏩ SeekBy(position)
⏩ Forward(speed)
⏪ Rewind(speed)
⏭ Next
⏮ Prev
WidgetsAndroidiOSWebMacOS
🐦 Audio Widget
🐦 Widget Builders
🐦 AudioPlayer Builders Extension
PropertiesAndroidiOSWebMacOS
🔁 Loop
🔀 Shuffle
🔊 get/set Volume
⏩ get/set Play Speed
⏩ get/set Pitch🚫🚫🚫
ListenersAndroidiOSWebMacOS
🦻 Listener onReady(completeDuration)
🦻 Listener currentPosition
🦻 Listener finished
🦻 Listener buffering
🦻 Listener volume
🦻Listener Play Speed
🦻Listener Pitch🚫🚫🚫

📁 Import assets files

No needed to copy songs to a media cache, with assets_audio_player you can open them directly from the assets.

  1. Create an audio directory in your assets (not necessary named “audios”)
  2. Declare it inside your pubspec.yaml
flutter:
  assets:
    - assets/audios/

🛠️ Getting Started

final assetsAudioPlayer = AssetsAudioPlayer();

assetsAudioPlayer.open(
    Audio("assets/audios/song1.mp3"),
);

You can also play network songs from url

final assetsAudioPlayer = AssetsAudioPlayer();

try {
    await assetsAudioPlayer.open(
        Audio.network("http://www.mysite.com/myMp3file.mp3"),
    );
} catch (t) {
    //mp3 unreachable
}

LiveStream / Radio from url

The main difference with network, if you pause/play, on livestream it will resume to present duration

final assetsAudioPlayer = AssetsAudioPlayer();

try {
    await assetsAudioPlayer.open(
        Audio.liveStream(MY_LIVESTREAM_URL),
    );
} catch (t) {
    //stream unreachable
}

And play songs from file

//create a new player
final assetsAudioPlayer = AssetsAudioPlayer();

assetsAudioPlayer.open(
    Audio.file(FILE_URI),
);

for file uri, please look at https://pub.dev/packages/path_provider

assetsAudioPlayer.playOrPause();
assetsAudioPlayer.play();
assetsAudioPlayer.pause();
assetsAudioPlayer.seek(Duration to);
assetsAudioPlayer.seekBy(Duration by);
assetsAudioPlayer.forwardRewind(double speed);
//if positive, forward, if negative, rewind
assetsAudioPlayer.stop();

Notifications

Music Notification Android
Music Notification Android
Music Notification iOS
Music Notification iOS

on iOS, it will use MPNowPlayingInfoCenter

  • Add metas inside your audio
final audio = Audio.network("/assets/audio/country.mp3", 
    metas: Metas(
            title:  "Country",
            artist: "Florent Champigny",
            album: "CountryAlbum",
            image: MetasImage.asset("assets/images/country.jpg"), //can be MetasImage.network
          ),
   );
  • open with showNotification: true
_player.open(audio, showNotification: true)

Custom notification

Custom icon (android only)

See also  Wraps around your existing audio allow it to run in the background with flutter

By ResourceName

Make sur you added those icons inside your android/res/drawable !!! not on flutter assets !!!!

await _assetsAudioPlayer.open(
        myAudio,
        showNotification: true,
        notificationSettings: NotificationSettings(
            customStopIcon: AndroidResDrawable(name: "ic_stop_custom"),
            customPauseIcon: AndroidResDrawable(name:"ic_pause_custom"),
            customPlayIcon: AndroidResDrawable(name:"ic_play_custom"),
            customPrevIcon: AndroidResDrawable(name:"ic_prev_custom"),
            customNextIcon: AndroidResDrawable(name:"ic_next_custom"),
        )
      

And don’t forget tell proguard to keep those resources for release mode

(part Keeping Resources)

https://sites.google.com/a/android.com/tools/tech-docs/new-build-system/resource-shrinking

<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools"
tools:keep="@drawable/ic_next_custom, @drawable/ic_prev_custom, @drawable/ic_pause_custom, @drawable/ic_play_custom, @drawable/ic_stop_custom"/>

By Manifest

  1. Add your icon into your android’s res folder (android/app/src/main/res)
  2. Reference this icon into your AndroidManifest (android/app/src/main/AndroidManifest.xml)
<meta-data
     android:name="assets.audio.player.notification.icon"
     android:resource="@drawable/ic_music_custom"/>

You can also change actions icons

<meta-data
    android:name="assets.audio.player.notification.icon.play"
    android:resource="@drawable/ic_play_custom"/>
<meta-data
    android:name="assets.audio.player.notification.icon.pause"
    android:resource="@drawable/ic_pause_custom"/>
<meta-data
    android:name="assets.audio.player.notification.icon.stop"
    android:resource="@drawable/ic_stop_custom"/>
<meta-data
    android:name="assets.audio.player.notification.icon.next"
    android:resource="@drawable/ic_next_custom"/>
<meta-data
    android:name="assets.audio.player.notification.icon.prev"
    android:resource="@drawable/ic_prev_custom"/>

Handle notification click (android)

Add in main

AssetsAudioPlayer.setupNotificationsOpenAction((notification) {
    //custom action
    return true; //true : handled, does not notify others listeners
                 //false : enable others listeners to handle it
});

Then if you want a custom action on widget

AssetsAudioPlayer.addNotificationOpenAction((notification) {
   //custom action
   return false; //true : handled, does not notify others listeners
                 //false : enable others listeners to handle it
});

Custom actions

You can enable/disable a notification action

open(AUDIO,
   showNotification: true,
   notificationSettings: NotificationSettings(
       prevEnabled: false, //disable the previous button
  
       //and have a custom next action (will disable the default action)
       customNextAction: (player) {
         print("next");
       }
   )

)

Update audio’s metas / notification content

After your audio creation, just call

audio.updateMetas(
       player: _assetsAudioPlayer, //add the player if the audio is actually played
       title: "My new title",
       artist: "My new artist",
       //if I not provide a new album, it keep the old one
       image: MetasImage.network(
         //my new image url
       ),
);

Bluetooth Actions

You have to enable notification to make them work

See also  Login, Signup, Logout TextField using Firebase in Flutter

Available remote commands :

  • Play / Pause
  • Next
  • Prev
  • Stop

HeadPhone Strategy

(Only for Android for now)

while opening a song/playlist, add a strategy

assetsAudioPlayer.open(
   ...
  headPhoneStrategy: HeadPhoneStrategy.pauseOnUnplug,
  //headPhoneStrategy: HeadPhoneStrategy.none, //default
  //headPhoneStrategy: HeadPhoneStrategy.pauseOnUnplugPlayOnPlug,
)

If you want to make it work on bluetooth too, you’ll have to add the BLUETOOTH permission inside your AndroidManifest.xml

<uses-permission android:name="android.permission.BLUETOOTH" />

⛓ Play in parallel / simultaneously

You can create new AssetsAudioPlayer using AssetsAudioPlayer.newPlayer(), which will play songs in a different native Media Player

This will enable to play two songs simultaneously

You can have as many player as you want !

///play 3 songs in parallel
AssetsAudioPlayer.newPlayer().open(
    Audio("assets/audios/song1.mp3")
);
AssetsAudioPlayer.newPlayer().open(
    Audio("assets/audios/song2.mp3")
);

//another way, with create, open, play & dispose the player on finish
AssetsAudioPlayer.playAndForget(
    Audio("assets/audios/song3.mp3")
);

Each player has an unique generated id, you can retrieve or create them manually using

final player = AssetsAudioPlayer.withId(id: "MY_UNIQUE_ID");

🗄️ Playlist

assetsAudioPlayer.open(
  Playlist(
    audios: [
      Audio("assets/audios/song1.mp3"),
      Audio("assets/audios/song2.mp3")
    ]
  ),
  loopMode: LoopMode.playlist //loop the full playlist
);

assetsAudioPlayer.next();
assetsAudioPlayer.prev();
assetsAudioPlayer.playlistPlayAtIndex(1);

Audio Widget

If you want a more flutter way to play audio, try the AudioWidget !

Audio Widget
Audio Widget
//inside a stateful widget

bool _play = false;

@override
Widget build(BuildContext context) {
  return AudioWidget.assets(
     path: "assets/audios/country.mp3",
     play: _play,
     child: RaisedButton(
           child: Text(
               _play ? "pause" : "play",
           ),
           onPressed: () {
               setState(() {
                 _play = !_play;
               });
           }
      ),
      onReadyToPlay: (duration) {
          //onReadyToPlay
      },
      onPositionChanged: (current, duration) {
          //onPositionChanged
      },
  );
}

How to 🛑 stop 🛑 the AudioWidget ?

See also  Flutter Speech Recognition Plugin for Android and iOS

Just remove the Audio from the tree ! Or simply keep play: false

🎧 Listeners

All listeners exposes Streams Using RxDart, AssetsAudioPlayer exposes some listeners as ValueObservable (Observable that provides synchronous access to the last emitted item);

🎵 Current song

//The current playing audio, filled with the total song duration
assetsAudioPlayer.current //ValueObservable<PlayingAudio>

//Retrieve directly the current played asset
final PlayingAudio playing = assetsAudioPlayer.current.value;

//Listen to the current playing song
assetsAudioPlayer.current.listen((playingAudio){
    final asset = playingAudio.assetAudio;
    final songDuration = playingAudio.duration;
})

⌛ Current song duration

//Listen to the current playing song
final duration = assetsAudioPlayer.current.value.duration;

⏳ Current position (in seconds)

assetsAudioPlayer.currentPosition //ValueObservable<Duration>

//retrieve directly the current song position
final Duration position = assetsAudioPlayer.currentPosition.value;

return StreamBuilder(
    stream: assetsAudioPlayer.currentPosition,
    builder: (context, asyncSnapshot) {
        final Duration duration = asyncSnapshot.data;
        return Text(duration.toString());  
    }),

or use a PlayerBuilder !

PlayerBuilder.currentPosition(
     player: _assetsAudioPlayer,
     builder: (context, duration) {
       return Text(duration.toString());  
     }
)

or Player Builder Extension

_assetsAudioPlayer.builderCurrentPosition(
     builder: (context, duration) {
       return Text(duration.toString());  
     }
)

▶ IsPlaying

boolean observable representing the current mediaplayer playing state

assetsAudioPlayer.isPlaying // ValueObservable<bool>

//retrieve directly the current player state
final bool playing = assetsAudioPlayer.isPlaying.value;

//will follow the AssetsAudioPlayer playing state
return StreamBuilder(
    stream: assetsAudioPlayer.isPlaying,
    builder: (context, asyncSnapshot) {
        final bool isPlaying = asyncSnapshot.data;
        return Text(isPlaying ? "Pause" : "Play");  
    }),

or use a PlayerBuilder !

PlayerBuilder.isPlaying(
     player: _assetsAudioPlayer,
     builder: (context, isPlaying) {
       return Text(isPlaying ? "Pause" : "Play");  
     }
)

or Player Builder Extension

_assetsAudioPlayer.builderIsPlaying(
     builder: (context, isPlaying) {
       return Text(isPlaying ? "Pause" : "Play");  
     }
)

🔊 Volume

Change the volume (between 0.0 & 1.0)

assetsAudioPlayer.setVolume(0.5);

The media player can follow the system “volume mode” (vibrate, muted, normal) Simply set the respectSilentMode optional parameter as true

_player.open(PLAYABLE, respectSilentMode: true);

https://developer.android.com/reference/android/media/AudioManager.html?hl=fr#getRingerMode()

https://developer.apple.com/documentation/avfoundation/avaudiosessioncategorysoloambient

Listen the volume

return StreamBuilder(
    stream: assetsAudioPlayer.volume,
    builder: (context, asyncSnapshot) {
        final double volume = asyncSnapshot.data;
        return Text("volume : $volume");  
    }),

or use a PlayerBuilder !

PlayerBuilder.volume(
     player: _assetsAudioPlayer,
     builder: (context, volume) {
       return Text("volume : $volume");
     }
)

✋ Finished

Called when the current song has finished to play,

it gives the Playing audio that just finished

assetsAudioPlayer.playlistAudioFinished //ValueObservable<Playing>

assetsAudioPlayer.playlistAudioFinished.listen((Playing playing){
    
})

Called when the complete playlist has finished to play

assetsAudioPlayer.playlistFinished //ValueObservable<bool>

assetsAudioPlayer.playlistFinished.listen((finished){
    
})

🔁 Looping

final LoopMode loopMode = assetsAudioPlayer.loop; 
// possible values
// LoopMode.none : not looping
// LoopMode.single : looping a single audio
// LoopMode.playlist : looping the fyll playlist

assetsAudioPlayer.setLoopMode(LoopMode.single);

assetsAudioPlayer.loopMode.listen((loopMode){
    //listen to loop
})

assetsAudioPlayer.toggleLoop(); //toggle the value of looping

🏃 Play Speed

assetsAudioPlayer.setPlaySpeed(1.5);

assetsAudioPlayer.playSpeed.listen((playSpeed){
    //listen to playSpeed
})

//change play speed for a particular Audio

Audio audio = Audio.network(
    url,
    playSpeed: 1.5
);
assetsAudioPlayer.open(audio);

🎙️ Pitch

assetsAudioPlayer.setPitch(1.2);

assetsAudioPlayer.pitch.listen((pitch){
    //listen to pitch
})

//change pitch for a particular Audio

Audio audio = Audio.network(
    url,
    pitch: 1.2
);
assetsAudioPlayer.open(audio);

Error Handling

By default, on playing error, it stop the audio

BUT you can add a custom behavior

_player.onErrorDo = (handler){
  handler.player.stop();
};

Open another audio

_player.onErrorDo = (handler){
  handler.player.open(ANOTHER_AUDIO);
};

Try to open again on same position

_player.onErrorDo = (handler){
  handler.player.open(
      handler.playlist.copyWith(
        startIndex: handler.playlistIndex
      ),
      seek: handler.currentPosition
  );
};

Network Policies (android/iOS/macOS)

Android only allow HTTPS calls, you will have an error if you’re using HTTP, don’t forget to add INTERNET permission and seet usesCleartextTraffic="true" in your AndroidManifest.xml

<?xml version="1.0" encoding="utf-8"?>
<manifest ...>
    <uses-permission android:name="android.permission.INTERNET" />
    <application
        ...
        android:usesCleartextTraffic="true"
        ...>
        ...
    </application>
</manifest>

iOS only allow HTTPS calls, you will have an error if you’re using HTTP, don’t forget to edit your info.plist and set NSAppTransportSecurity to NSAllowsArbitraryLoads

<key>NSAppTransportSecurity</key>
<dict>
    <key>NSAllowsArbitraryLoads</key>
    <true/>
</dict>

To enable http calls on macOs, you have to add input/output calls capabilities into info.plist

<key>NSAppTransportSecurity</key>
<dict>
    <key>NSAllowsArbitraryLoads</key>
    <true/>
</dict>
<key>UIBackgroundModes</key>
<array>
    <string>audio</string>
    <string>fetch</string>
</array>
<key>com.apple.security.network.client</key>
<true/>

and in your

Runner/DebugProfile.entitlements

add

<key>com.apple.security.network.client</key>
<true/>

Complete Runner/DebugProfile.entitlements

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>com.apple.security.app-sandbox</key>
	<true/>
	<key>com.apple.security.cs.allow-jit</key>
	<true/>
	<key>com.apple.security.network.server</key>
	<true/>
	<key>com.apple.security.network.client</key>
	<true/>
</dict>
</plist>

Credit

This project is developed by florent37
Download this project from the below link.
https://github.com/florent37/Flutter-AssetsAudioPlayer/archive/refs/heads/master.zip
You can visit original source page from the below link:
https://github.com/florent37/Flutter-AssetsAudioPlayer

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